You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Moving to the Next Generation: The Rendering Technology of Ryse
Speaker(s): Nicolas Schulz
Company Name(s): Crytek
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Ryse: Son of Rome is a major launch title for Xbox One that has received a lot of attention for its visual fidelity. This session will talk about how the rendering pipeline was evolved to bring the visuals a step closer to CG quality. The session will cover the transition to physically-based shading paradigms and describe measures we took to meet the performance requirements of next-generation consoles. The session will also go into detail about ways to improve the overall image quality and reduce aliasing, as well as cover challenges and solutions for bringing facial rendering quality in games to the next level.

GDC 2014

Nicolas Schulz

Crytek

free content

Programming

Programming