You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Mobile Games-as-a-Service: Serving Users for Lasting Success
Speaker(s): Vatsal Bhardwaj
Company Name(s): Storm8
Track / Format: Business, Marketing & Management

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: The mobile gaming market continues to evolve. While some games enthrall the public's thumbs for just a few months, other favorites can top the charts for years. Whether or not a game can keep those fickle fingers, there is clear market potential for mobile games to maintain popularity well beyond launch - when done right. This session will take a deep dive into the games-as-a-service strategy that Storm8 employs to maintain its loyal fan base of more than 200 million players worldwide. Drawing on examples from the social casual hit Dragon Story, Storm8 general manager Vatsal Bhardwaj will tackle what mobile game developers can do today to service players the right way, and keep them playing forever.

GDC 2014

Vatsal Bhardwaj

Storm8

free content

Business, Marketing & Management

Business & Marketing