|Session Name||Reclaiming My Soul: Why I Quit Making F2P Social Games|
|Company Name(s)||Telltale Games|
|Track / Format||Production|
After years of working on AAA games, I switched gears to help create F2P social games on mobile. Now, several years (and several games) later, I've decided to venture back to the world of traditional game development. This talk will cover things I learned while working on F2P games, and why I decided to leave them behind (at least for a while). My experience with well-known F2P developers DeNA/ngmoco:) and KIXEYE has given me an opportunity to learn about metrics, monetization and the difficulties inherent in the young F2P mobile industry, and forced me to carefully consider the types of games I want to help create in the future. After spending the last few years on things like retention, revenue and ARPPU, I've shifted gears back to work on games that focus on immersing the player in a story by taking a job at Telltale Games. This talk will be one part inspiration, one part practical career advice, and one part reminder to never stop questioning how you think about and interact with the people who play your games.
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