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Session Name Learning from Feedback with Gunhouse: Improve your Game through Playtesting
Speaker(s) Brandon Sheffield
Company Name(s) Necrosoft Games
Track / Format Indie
Overview Everyone says you should playtest, and learn from your feedback. But how do you know what to look for, and what to throw away? How can you turn off the cuff comments into statements that actually make a difference for your game? This session doesn't have all the answers, but will guide you through the process of taking feedback that got Gunhouse from a 48 hour game jam to a well received, full fledged game for touch devices.

GDC China 2014

Brandon Sheffield

Necrosoft Games

free content

Indie

Independent Games


UBM Tech