You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Characterization, Purpose, and Action: Creating Strong Characters in Video Games
Speaker(s) Jeremy Bernstein
Company Name(s) Independent
Track / Format Design
Overview The recent success of games with strong narrative focus point to a future where narrative is increasingly viewed as an ASSET in games, and great narratives are often defined by great characters. This talk will examine memorable characters in video games, address the unique challenges in establishing character in games, and provide a framework for creating strong game characters that covers styles ranging from Portal to Dragon Age. We'll discuss both linear and sand-box style characters, as well as taking a look at the oft' troublesome "blank slate" characters, who are defined by being undefined.

GDC China 2014

Jeremy Bernstein

Independent

free content

Design

Design


UBM Tech