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Session Name Darkblade: How a Small Team Making a Big Title
Speaker(s) Soulframe Soulframe
Company Name(s) S-Game
Track / Format Production
Overview Darkblade propels Indie game developer S-game towards the commercial game market. Since its introduction, it has garnered much attention and praise from developers and players alike. In this presentation, we will take a look at how Darkblade began from the conflict of "small team" versus "big title," how a 20-person team created this masterpiece which has independent development IP potential, loaded with complex gameplay, rich plot, and a full world outlook.

GDC China 2014

Soulframe Soulframe

S-Game

free content

Production

Production


UBM Tech