You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Adaptive Virtual Texture Rendering in Far Cry 4
Speaker(s) Ka Chen
Company Name(s) Ubisoft
Track / Format Programming
Overview This lecture will present a novel technique called Adaptive Virtual Texture (AVT) rendering which is used in Far Cry 4. It will describe how we used the technique to render terrain along with a massive amount of decals very efficiently on both CPU and GPU. Traditional virtual texture rendering techniques like MegaTexture and procedural virtual texturing can suffer from low-texel resolution when applied to a large open world. Adaptive virtual texturing overcomes this problem. In Far Cry 4 it is used in a 10KM*10KM world, and achieves 10 texels/cm resolution, which is 20 times higher than traditional virtual texturing techniques.

GDC 2015

Ka Chen

Ubisoft

free content

Programming

Programming


UBM Tech