You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Animation Bootcamp: UFC Animation System
Speaker(s) Lee Dowsett, Geoff Harrower
Company Name(s) EA, EA
Track / Format Visual Arts
Overview Creating the animation system for a UFC game from the ground up presented us with some unique and interesting challenges. With a roster of over 100 fighters all with unique styles, personalities and proportions we were tasked with delivering quality and breadth of animation that surpassed that of the previous generation of consoles. From a close quarters grappling system heavy on two man animation content to procedural animation solutions, we will present to you the technology, workflows, tricks and sleight of hand we used in developing EA Sports UFC.

GDC 2015

Lee Dowsett

EA

Geoff Harrower

EA

free content

Visual Arts

Visual Arts


UBM Tech