Session Name | Automated Testing and Instant Replays in Retro City Rampage |
Speaker(s) | Brian Provinciano |
Company Name(s) | Vblank Entertainment |
Track / Format | Programming |
Overview | Every new build of your game could automatically play itself from the first level through the final boss, at the push of a button. Your community could record and share instant replays on leaderboards with mere kilobytes of data. Bugs could become 100% reproducible. Recording button input makes this all possible, and much more. This session outlines building a deterministic game engine with input recording and playback. With that foundation, further building blocks are introduced which build upon each other and open the doors to more and more possibilities. |