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Session Name Blurring Separation Between Concept and Production on Halo 2 Anniversary
Speaker(s) Michael Pavlovich
Company Name(s) Certain Affinity
Track / Format Visual Arts
Overview With artist friendly tools like ZBrush in conjunction with dDo, Substance Designer, Substance Painter, Marmoset, Octane and 3DO, 3D concept models can go from an idea to in-game within the same day, with a level of fidelity high enough to answer questions about silhouette, proportions, size, lighting, material properties, textures, wear and tear, and even possible animation shortcomings in the model. The good news is that with consistent production practices, rapid iteration of massive amounts of variations are possible with just the push of a button. We will include the entire process of a set of Halo 2 Anniversary Spartan armor, among others.

GDC 2015

Michael Pavlovich

Certain Affinity

free content

Visual Arts

Visual Arts


UBM Tech