Session Name: | Blurring Separation Between Concept and Production on Halo 2 Anniversary |
Speaker(s): | Michael Pavlovich |
Company Name(s): | Certain Affinity |
Track / Format: | Visual Arts |
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Overview: | With artist friendly tools like ZBrush in conjunction with dDo, Substance Designer, Substance Painter, Marmoset, Octane and 3DO, 3D concept models can go from an idea to in-game within the same day, with a level of fidelity high enough to answer questions about silhouette, proportions, size, lighting, material properties, textures, wear and tear, and even possible animation shortcomings in the model. The good news is that with consistent production practices, rapid iteration of massive amounts of variations are possible with just the push of a button. We will include the entire process of a set of Halo 2 Anniversary Spartan armor, among others. |