You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Session Name Creating Hyper-Adaptive Music on an Indie Budget
Speaker(s) C. Andrew Rohrmann
Company Name(s) scntfc / 17-Bit
Track / Format Independent Games Summit
Overview Composer C. Andrew Rohrmann presents a modular approach to music writing, production and implementation via an overview of the creation of the music for Galak-Z. He'll demonstrate how (with the aid of 17-Bit Games' Unity-based Audio17 music environment) composers can create multi-layered and hyper-adaptive musical elements that react to multiple gameplay variables, and combine to form an arrangement that is unique for each and every play session.

GDC 2015

C. Andrew Rohrmann

scntfc / 17-Bit

free content

Independent Games Summit

Independent Games

UBM Tech