You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Session Name Galak-Z: Forever: Building Space-Dungeons Organically
Speaker(s) Zach Aikman
Company Name(s) 17-Bit
Track / Format Advocacy
Overview While there exists a myriad of well-documented algorithms for generating procedural content, the combination and usage of these techniques is far more of an art than a science, and one that's inherently unique to each game project. Many approaches were considered when building procedural levels in 17-BIT's upcoming '80s anime space-shooter, Galak-Z, and almost as many were rejected. In this talk, lead engineer Zach Aikman will discuss a few different failed approaches before presenting a detailed breakdown of Galak-Z's dungeon generator, including its usage of some unorthodox math, and his thoughts on the proper balance between hand-crafted and procedural content.

GDC 2015

Zach Aikman


free content



UBM Tech