You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Less is More: Designing Awesome AI
Speaker(s): Kimberly Voll
Company Name(s): Zany T Games
Track / Format: Independent Games Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: The best AI agents do not need to be brilliant, they need to be believable. As AI developers, our goal is only for players to believe behaviour is intelligent, rather than filling in all the blanks: "less is more". I will provide concrete techniques for designing effective AI systems. I'll talk about my process for creating Stanley, the AI in ROCKETSROCKETROCKETS, and how that can be applied to other games, as well as look at other AI examples from my own work and other games to help illustrate the techniques.

GDC 2015

Kimberly Voll

Zany T Games

free content

Independent Games Summit

Independent Games