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Session Name No More Excuses, Your Guide to Accessible Design
Speaker(s) Tara Voelker
Company Name(s) Ready at Dawn
Track / Format Advocacy
Overview Game accessibility isn't just something for a small portion of your target audience, but a tool that can be used to improve your title and directly impact more than 20% of the people playing your game while improving your title over all. In this session, we'll start with a crash course on how to think about disabilities, learn more about this 20%, provide a list features to improve your title from leading game accessibility groups, get in depth design tutorials to get the most bang for your buck, and point you to the resources you'll need to keep going once you leave this talk.

GDC 2015

Tara Voelker

Ready at Dawn

free content

Advocacy

Advocacy

Design

Design


UBM Tech