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Session Name Office Space: Do's and Don'ts of Game Development Workplace Design
Speaker(s) Demetri Detsaridis
Company Name(s) The Leisure Committee
Track / Format Production
Overview In 25 short minutes, this lecture by veteran game developer (and former architectural historian) Demetri Detsaridis will examine one of the most significant and least talked-about aspects of developing games: the environment in which they're created. What do we do when we design or refit a room, suite or building for the purpose of creating games in it? Through three short case studies (a renovated space in an existing office building, an architect-designed loft, and an indie co-working storefront) this talk will look at how game-making spaces change as our industry evolves, as well as revealing spatial design best practices and unmasking trendy concepts that almost never work as planned. Where we create has a profound effect on how and what we create - let's start thinking and talking about it now.

GDC 2015

Demetri Detsaridis

The Leisure Committee

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Business, Marketing & Management

Business & Marketing

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