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Session Name Open Development: Taking Desktop Dungeons from Prototype to Pre-Order to Steam
Speaker(s) Marc Luck, Danny Day
Company Name(s) QCF Design, QCF Design
Track / Format Independent Games Summit
Overview Open development, early access, pre-order beta, or whatever you want to call it, it's a powerful way for indies to develop games. But what impact does it have on game design and how can it be used to maximal effect? This session unpacks the lessons learned, techniques used, and mistakes made during the 4 years of Desktop Dungeons' open development.

GDC 2015

Marc Luck

QCF Design

Danny Day

QCF Design

free content

Independent Games Summit

Independent Games


UBM Tech