You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Peggle Blast: Big Concepts, Small Project
Speaker(s): RJ Mattingly, Jaclyn Shumate, Guy Whitmore
Company Name(s): PopCap, PopCap, PopCap
Track / Format: Audio

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: A 5mb audio footprint with a high-quality bar expectation? It can be accomplished. Take a look at how the PopCap audio team met this challenge for Peggle Blast, a mobile version of their Peggle franchise. Using a combination of MIDI music, procedural audio synthesis, and audio logic integration, the PopCap team was able to deliver a product with over 30 minutes of interactive music and hundreds of dynamic sound effects. This talk will go in-depth on the audio creation, starting with the esthetic inspiration through content creation and implementation.

GDC 2015

RJ Mattingly

PopCap

Jaclyn Shumate

PopCap

Guy Whitmore

PopCap

free content

Audio

Audio