|Session Name||Once a Cheater Always a Cheater: Gotta Catch`Em All|
|Company Name(s)||Bohemia Interactive|
|Track / Format||Production|
Developers are under constant duress to make their games cheat free. In the world of early access, modding, free to play and multiplayer this is no small feat. Cheating has become a business, a problem that affects a lot of games, and pushes us to extreme measures and rather harsh decisions. This is a story of our fight during the development of DayZ.
The talk will examine the layers of protection, prevention, obfuscation and methods from both angles. It will focus on how to succeed in this rapidly changing environment, in detail, to be shared among other developers helping to perfect their own strategies.