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Session Name About VR: Designing for Believability
Speaker(s) John Foster
Company Name(s) Sony Computer Entertainment Europe
Track / Format Design
Overview The most important goal for VR is to have the player forget they are in a simulated world and act on their instincts. Whether we call this presence, immersion, or believability - why is it important, and what steps can we take to ensure a strong sense of immersion is maintained at all times? How can maintaining immersion make the role of a developer easier, and what new challenges must be overcome?

GDC Europe 2015

John Foster

Sony Computer Entertainment Europe

free content

Design

Design


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