You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Adapting Event Design for Casual F2P Titles
Speaker(s) Tim Nixon
Company Name(s) Runaway
Track / Format Free to Play Summit
Overview Limited time game events are a well known monetisation and engagement tool for mid-core games, particularly in the Asian market. Successful execution of an event system can double your game's revenue, yet many games are missing these systems or treat them as an afterthought. This talk shows a practical example of how established event mechanics were adapted for the casual audience of Flutter and Splash, making both products profitable hits with their small but dedicated fanbase.

GDC 2016

Tim Nixon

Runaway

free content

Free to Play Summit

Social / Online Games


UBM Tech