You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Mobile Game Designer Notebook
Speaker(s): Juan Gril, Kenny Shea Dinkin, Nicholas Fortugno, Bryan Mashinter
Company Name(s): Joju Games, Game Show Network, Playmatics, Backflip Studios
Track / Format: Smartphone & Tablet Games Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: There are many game design topics that don't require an hour to discuss, but are specifically quite useful in mobile game design. The MGDN is a new talk format at the Smartphone Game Design Summit; part microtalk, part design review. In this year's talk, there will be a discussion on the evolution of mobile fighting games, the role of the judge and the judged in character design for interactive storytelling, and a review examples of good and bad control design in mobile action games, among other topics.

GDC 2016

Juan Gril

Joju Games

Kenny Shea Dinkin

Game Show Network

Nicholas Fortugno

Playmatics

Bryan Mashinter

Backflip Studios

free content

Smartphone & Tablet Games Summit

Smartphone / Tablet Games