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Session Name Advanced Graphics Techniques Tutorial Day: Culling at the Speed of Light in Tiled Shading and How to Manage Explicit Multi-GPU
Speaker(s) Dmitry Zhdan, Juha Sjoholm
Company Name(s) NVIDIA, NVIDIA
Track / Format Programming
Overview This session will cover a new technique for binning and culling tiled lights, that makes use of the rasterizer for free coarse culling and early depth testing for fast work rejection. In addition we'll cover techniques that leverage the power of explicit multi-GPU programming.

GDC 2016

Dmitry Zhdan

NVIDIA

Juha Sjoholm

NVIDIA

free content

Programming

Programming


UBM Tech