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Session Name Why Game Audio is Not a Solved Problem
Speaker(s) Guy Somberg
Company Name(s) Blizzard Entertainment
Track / Format Programming
Overview Audio programming is perceived as something of a mystical art - one that is poorly understood by those who aren't doing it day-to-day. Ten years ago, audio was considered a "solved" problem. While it is true that the easy problems had all been solved at that point, it just meant that we were finally able to tackle the truly difficult audio programming challenges. In this lecture, we will give a retrospective of what game audio looked like 12 years ago and discuss the current state of the art in audio programming. With that context, we will explore in detail a number of different unsolved problems in game audio and explain what their solutions might look like. Finally, we'll take a look into the crystal ball and present a vision for the future of game audio.

GDC 2016

Guy Somberg

Blizzard Entertainment

free content

Programming

Programming

Audio

Audio


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