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Session Name Outside the Studio Walls: MicroTalk Exploration of Non-Audio Ideas & Experiences
Speaker(s) Karen Collins, Vincent Diamante, David Earl, Ariel Gross, Andy Martin, Dren Mcdonald, Daniel Olsn, Kristen Quebe, Emily Ridgway, Jaclyn Shumate
Company Name(s) Veemix, thegamecompany, David Earl Production, QC Games, Sucker Punch, nerdtracks, Simogo, Riot Games, Valve, PopCap/Electronic Arts
Track / Format Audio
Overview You are not just an AUDIO PERSON! Your sounds and music and artistic approach are shaped by your life experiences and influences, not all of which are other games or movies or songs. This microtalk will give you 10 brand new perspectives on game audio influences from outside the walls of the studio. In the classic GDC MicroTalk model, each speaker has 5 minutes and 20 seconds to go through their 20 slides (each timed at 16 seconds apiece). The ideas fly by fast and jabby, but aim to poke the audience in a long slumbering slab of grey matter to wake up some new inspiration for their own work!

GDC 2016

Karen Collins


Vincent Diamante


David Earl

David Earl Production

Ariel Gross

QC Games

Andy Martin

Sucker Punch

Dren Mcdonald


Daniel Olsn


Kristen Quebe

Riot Games

Emily Ridgway


Jaclyn Shumate

PopCap/Electronic Arts

free content



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