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Session Name Delivering Console Car Visuals on Mobile With 'CSR Racing 2'
Speaker(s) Liam Murphy
Company Name(s) NaturalMotion
Track / Format Visual Arts
Overview In the tightly constrained environment of mobile, with a Unity backend and a tight, focused team, we uncover the evolution of core car rendering systems that drove the visuals behind NaturalMotion's CSR2 and the challenges faced applying common console rendering techniques to a mobile game.
Within the framework of Unity, we highlight our move to physically-based shading, the use of static image-based lighting and solutions to devices lacking OpenGLES 2.0 and the texCubeLOD instruction. We finish with our approach to car paint simulation, an HDR-like adaptation and some hybrid methods we used to create the illusion of dynamic specular reflections while maintaining glossy surfaces.

GDC 2016

Liam Murphy

NaturalMotion

free content

Visual Arts

Visual Arts

Programming

Programming


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