|Session Name||Open Production With Sunless Sea: Kickstarter, Early Access and After|
|Company Name(s)||Failbetter Games|
|Track / Format||Design|
Crowdfunding, Early Access, community-driven development - all these have gone from being buzzwords to being part of the essential toolkit of indie development. The best-practices are still being figured out.
Runaway successes grab headlines. Sunless Sea, our third crowdfunded project, was not a runaway success - but it was a solid, critically acclaimed first-time success. We used open publishing techniques to bootstrap from being a moribund studio months from bankruptcy to a successful, cash-flow positive company with our first Unity game.
We want to pay it forward by sharing what we learned - war stories, anecdata, and specific, quantified advice on the benefits and problems of these practices.