|Session Name||Indie DevOps and Analytics: Building Big Games with Tiny Teams|
|Company Name(s)||Guild Software, Inc.|
|Track / Format||Programming|
A dense and fast-moving journey through the processes and architectures of server-side systems that can enable a small team to deliver and maintain a massive online game.. without going completely crazy. John Bergman's four-person team has done exactly this since 2002, maintaining and evolving their MMORPG "Vendetta Online" across multiple PC and mobile platforms.
With indie teams targeting more and more ambitious goals, this session will delve into the automation of server clusters at scale, avoiding dependency issues and enabling fast rollouts (and rollbacks!). In-house analytics are also not beyond reach, with systems like Graphite providing a lot of power with minimal recurring cost. Relative tradeoffs of virtualization and cloud technologies, and how to make your project's server-side scale to an iPhone feature (a million new people per week). All this, and more, with a Q/A to follow.