You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Game Design and Mind Control in SUPERHOT
Speaker(s) Piotr Iwanicki
Company Name(s) SUPERHOT
Track / Format Independent Games Summit
Overview SUPERHOT is an experimental FPS with the core idea of "time moves only when you move". We allowed this basic principle to resonate through the entire game design, with a view to crafting a unique gameplay experience. Dodging bullets, grabbing weapons mid-air, using random items as improvised weapons are some of the things that resulted. Thus, the game features intense combat on a much tighter scale than the typical FPS.

GDC 2016

Piotr Iwanicki

SUPERHOT

free content

Independent Games Summit

Independent Games


UBM Tech