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Session Name Advanced Graphics Techniques Tutorial Day: Object Space Rendering in DirectX 12
Speaker(s) Dan Baker
Company Name(s) Oxide Games
Track / Format Programming
Overview While forward and deferred rendering have made huge advancements over the last decade, there are still key rendering issues that are difficult to address. Among them, are arbitrary material layering, decoupling shading rate from rasterization, and shader anti-aliasing. Object space lighting is a technique inspired by film rendering techniques like REYES. By reversing the process and shading as early as possible and not in rasterization space, we can achieve arbitrary material layering, shader anti-aliasing, decoupled shading rates, and many more effects, all in real-time.

GDC 2016

Dan Baker

Oxide Games

free content

Programming

Programming


UBM Tech