Session Name: | Advanced Geometrically Correct Shadows for Modern Game Engines (presented by NVIDIA) |
Speaker(s): | Jon Story |
Company Name(s): | NVIDIA |
Track / Format: | Programming |
Did you know free users get access to 30% of content from the last 2 years?
Overview: |
This session will describe a new technique that interpolates between geometrically correct hard shadows and percentage closer soft shadows. Find out how the most common problems of aliasing, peter-panning, acne, and overlapping blockers are solved with this new approach. Plus, we'll cover the practical implications of how this fits into modern game engines. |