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Session Name Advanced Geometrically Correct Shadows for Modern Game Engines (presented by NVIDIA)
Speaker(s) Jon Story
Company Name(s) NVIDIA
Track / Format Programming
Overview

This session will describe a new technique that interpolates between geometrically correct hard shadows and percentage closer soft shadows. Find out how the most common problems of aliasing, peter-panning, acne, and overlapping blockers are solved with this new approach. Plus, we'll cover the practical implications of how this fits into modern game engines.

GDC 2016

Jon Story

NVIDIA

free content

Programming

Programming


UBM Tech