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Session Name Technical Artist Bootcamp: Let's Get Physical - Creative Solutions Throughout the Production Cycle
Speaker(s) Robert Butterworth
Company Name(s) United Front Games
Track / Format Visual Arts
Overview Physical Technical Art is an emerging field which builds upon the traditional areas of Technical Art but also encompasses the Physical aspects of the game development cycle. This introductory talk focuses not only on the digital hurdles that arise in development but some of the non digital workflows and solutions that Robert and others have employed to improve processes in production.

GDC 2016

Robert Butterworth

United Front Games

free content

Visual Arts

Visual Arts

Programming

Programming


UBM Tech