|Session Name||Virtual Reality and Real Audio|
|Speaker(s)||Florian Fuesslin, Simon Pressey|
|Company Name(s)||Crytek GmbH, Crytek GmbH|
|Track / Format||Game VR/AR|
Immersive audio for VR, the old set of 'Smoke and Mirrors' used in 2D design is being replaced with 3D audio a true paradigm shift.
Audio must 'Make and not Break' immersion. After years of 2D, 360 degree sound, 50% of what has been done in audio no longer works and a new approach is needed.
The speakers will explain and demonstrate new design techniques, developed in VR demonstration projects that have been adopted in AAA-VR project (to be announced pre VRDC). Share experience of asset creation, implementation and mixing in a 3D binaural audio environment.