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Session Name Evaluating Binaural and Ambisonic Audio Capture and Playback
Speaker(s) Pete Stirling
Company Name(s) Oculus
Track / Format Entertainment VR/AR
Overview This session provides a comparison of binaural and ambisonic audio in the context of 360 video - covering multiple aspects including the method of capture, storage and transmission, and technical limitations. On the capture side: a look at the required hardware and the cost of equipment, workflow, and audio post-processing. For storage and transmission: a look at 3D audio compression considerations and compatible video container formats. From a technical perspective: a look at qualitative differences such as artifacts when blending binarual, and the spatial resolution of 1st-order ambisonics.

VRDC 2016

Pete Stirling


free content

Entertainment VR/AR

Virtual / Augmented Reality

UBM Tech