You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Session Name Maths to Mechanics: Using Mathematical Logic to Implement Intuitive Gameplay
Speaker(s) Ronald de Feijter
Company Name(s) Sony London Studio
Track / Format Game VR/AR
Overview Virtual Reality games have, more than any other type of video game before, raised the bar on player immersion and sense of presence. At Sony's London Studio we have been at the forefront of this with our Playstation VR demos such as The London Heist, The Deep, and VR Luge. Whereas traditional games often apply a significant amount of abstraction in implementing the gameplay mechanics, immersion in Virtual Reality is generally best served by making the player interactions as intuitive and natural as possible. In this presentation I will discuss the core underlying concepts of the acclaimed physical interaction mechanics of The London Heist as well as the mathematical principles used to implement them. Aimed at gameplay programmers and technical designers this presentation will show you how to implement intuitive and effective motion based gameplay mechanics for your games.

VRDC 2016

Ronald de Feijter

Sony London Studio

free content

Game VR/AR

Virtual / Augmented Reality

UBM Tech