You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Session Name Implications of texture and material creation for UE4
Speaker(s) Wenlei Li
Company Name(s) Epic Games, Inc.
Track / Format Design
Overview " What's PBR, Be understanding PBR in UE4
Best practice of creating PBR ready textures and materials for UE4
Converting none-PBR ready assets to PBR-ready for UE4

GDC China 2015

Wenlei Li

Epic Games, Inc.

free content



UBM Tech