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Session Name Life After Launch: How to Grow Mobile Games with In-Game Events
Speaker(s) Simon Hade
Company Name(s) Space Ape Games
Track / Format Business, Marketing and Management
Overview Space Ape is a 100-person studio, yet only a handful of people are working on their live games. Learn how they continue to grow revenue month after month through sophisticated live operations that allow designers, product managers and other non-technical team members to keep the game fresh with new content, troops, defenses and event types every week with little to no developer support.

GDC Europe 2016

Simon Hade

Space Ape Games

free content

Business, Marketing and Management

Business & Marketing


UBM Tech