You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name How Game Developers Define Success
Speaker(s) Dana Ruggiero
Company Name(s) Bath Spa University
Track / Format Advocacy
Overview Pride, money, self-worth, and sticking it to other people are just some of the ways that game designers from indie to AAA to experimental games have defined 'success' in their careers. But how do you (and should you) define success as a game developer? This thought-provoking talk, based on Dana's interviews with over 50 notable game creators, from Brenda Romero through David Jaffe to Davey Wreden, will share some of their honest feedback and open your eyes to how successful people measure their work and life.

GDC 2017

Dana Ruggiero

Bath Spa University

free content

Advocacy

Advocacy


UBM Tech