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Session Name Animating 'Dauntless': Slaying AAA Animation on the Indie Scale
Speaker(s) Simon Unger
Company Name(s) Phoenix Labs
Track / Format Visual Arts
Overview At Phoenix Labs they knew early on they would need AAA quality animations to deliver a pixel perfect combat experience. This talk will cover the animation best practices they've learned so far, mocap workflows, and building out your own mocap studio. Imagine concepting an attack animation in morning standup, capturing it before lunch, integrating it in the afternoon and having it ready for feedback in your evening playtest."

GDC 2017

Simon Unger

Phoenix Labs

free content

Visual Arts

Visual Arts


UBM Tech