You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: You Look Smashing: Procedural Art Direction of 'We Happy Few'
Speaker(s): Whitney Clayton
Company Name(s): Compulsion Games
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Whitney will give an overview on how the setting and artistic style of 'We Happy Few', the 1960s dystopian drug paradise created by Compulsion Games, came to be. She will cover pre-production research, world building, and production challenges, with the ultimate goal of talking about how to make a procedural world more interesting than those that have come before.

GDC 2017

Whitney Clayton

Compulsion Games

free content

Visual Arts

Visual Arts