You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Toward Film-Like Pixel Quality in Real-Time Games (Presented by Amazon Lumberyard)
Speaker(s) Hao Chen
Company Name(s) Amazon
Track / Format Programming
Overview Since the early days of computer graphics, games traded pixel quality for high polygon and pixel throughput, while films did the opposite. This talk examines real-time compatible techniques for bringing games closer to film-like pixel quality, including the latest shadow techniques, advanced anti-aliasing, order independent transparency, and object space shading.

GDC 2017

Hao Chen

Amazon

free content

Programming

Programming


UBM Tech