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Session Name 'Offworld Trading Company': An RTS Without Guns
Speaker(s) Soren Johnson
Company Name(s) Mohawk Games
Track / Format Design
Overview

For 'Offworld Trading Company', Mohawk Games set out to make a new type of real-time strategy game, one that focused on economics instead of combat. Following this initial vision led Mohawk Games to shed other standard tropes of the genre, such as unit selection, on the way to creating a unique gameplay experience, one that de-emphasized micro dexterity challenges in favor of macro high-level strategy while still hewing to the standard half-hour RTS format. This postmortem details the twist and turns of Offworld's design process, from conception to prototyping to Early Access to final release.

GDC 2017

Soren Johnson

Mohawk Games

free content

Design

Design


UBM Tech