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Session Name Refocusing on VR Innovation: Can Standards Simplify Cross-Platform Virtual Reality Development? (Presented by The Khronos Group)
Speaker(s) Yuval Boger, Cass Everitt, Joe Ludwig, Kaye Mason, Alon Or-bach, Devin Reimer, Nick Whiting
Company Name(s) Sensics, Inc., Oculus, Valve, Google, Samsung R&D, Owlchemy Labs, Epic Games
Track / Format Programming
Overview

The rapid growth of the virtual reality market has led to platform fragmentation, forcing applications and engines to be ported and customized to run on multiple VR systems. This slows the widespread availability of compelling VR experiences, creates added expense for developers, and consumes resources that could be better spent on innovating.

This panel discussion will consider the challenges of bridging between VR platforms, and to what extent standards could ease the pain to drive more innovation in the hardware and software spaces. Come hear about how Khronos APIs such as Vulkan and OpenGL ES are already enabling low-latency GPU rendering, as well as the potential of the recently announced Khronos VR Initiative to grow the virtual reality ecosystem by standardizing access to common functionality in VR systems. This will be an interactive session, so please come armed with questions and your tales of platform porting pain!

GDC 2017

Yuval Boger

Sensics, Inc.

Cass Everitt

Oculus

Joe Ludwig

Valve

Kaye Mason

Google

Alon Or-bach

Samsung R&D

Devin Reimer

Owlchemy Labs

Nick Whiting

Epic Games

free content

Programming

Programming


UBM Tech