You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Accelerating Your VR Games with VRWorks (Presented by NVIDIA)
Speaker(s) Cem Cebenoyan, Edward Liu
Company Name(s) NVIDIA, NVIDIA
Track / Format Programming
Overview Across graphics, audio, video, and physics, the NVIDIA VRWorks suite of technologies helps developers maximize performance and immersion for VR games and applications. This talk will explore the latest features of VRWorks, explain the VR-specific challenges they address, and provide application-level tips and tricks to take full advantage of these features. Special focus will be given to the details and inner workings of our latest VRWorks feature, Lens Matched Shading, along with the latest VRWorks integrations into Unreal Engine and Unity.

GDC 2017

Cem Cebenoyan

NVIDIA

Edward Liu

NVIDIA

free content

Programming

Programming


UBM Tech