|Session Name||NVIDIA Vulkan Update (Presented by NVIDIA)|
|Speaker(s)||Tristan Lorach, Mathias Schott, Kyle Spagnoli, Nuno Subtil|
|Company Name(s)||NVIDIA, NVIDIA, NVIDIA, NVIDIA|
|Track / Format||Programming|
Vulkan was released over a year ago. This sessions gives an update on the latest Vulkan developments from NVIDIA including our software libraries, developer tools and Vulkan driver extensions.
In the second half of the talk, the VK_NVX_device_generated_commands extension will be covered. This extension is similar in spirit to DX12's ExecuteIndirect and our OpenGL's command-list extension and allows the GPU to generate the most frequent rendering commands on its own, including the capability to switch shaders via the pipeline state object. This lets the GPU perform more tasks like occlusion culling, object sorting or level-of-detail independently from CPU reducing latency for better performance.