|Session Name||High Quality Mobile VR with Unreal Engine and Oculus (Presented by ARM)|
|Speaker(s)||Daniele Di Donato, Remi Palandri, Ryan Vance|
|Company Name(s)||ARM, Oculus, Epic Games|
|Track / Format||Programming|
High resolution and low latency graphics are key to providing VR users with a truly immersive experience.
This talk will share tips and best practices for mobile VR on UE4, as well as the latest rendering techniques from UE4.14 onwards and how the graphics pipeline gets the most from the mobile form factor.
Finally, the speakers will consider how mobile VR technology is evolving and what we can look forward to in the future.