|Session Name||Low Poly Modeling: Style Through Economy|
|Track / Format||Game Career Seminar|
As powerful 3D engines like Unity and Unreal have become more accessible to indies, the industry is seeing a significant increase in the number of titles that need 3D art instead of 2D sprites. Just as pixel art was a time-saving style widely adopted by indie games in the past, low-poly 3D is quickly occupying that space for game teams with few artist roles or limited time. Ethan will provide a starting point for you learn how to avoid common mistakes, make smart choices about style, and get off to a good start creating your own 3D low-poly models for games.