You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name Huddle up! Making the [SPOILER] of 'INSIDE'
Speaker(s) Mikkel Bogeskov Svendsen, Andreas Normand Grntved, Sren Trautner Madsen, Lasse Jon Fuglsang Pedersen
Company Name(s) Playdead, Playdead, Playdead, Playdead
Track / Format Programming
Overview In Playdead's 'INSIDE', "The Huddle", aka the blob as dubbed by players, is the form you take in the conclusive chapter of the game. It was a big task in the production, and one with much uncertainty. It took several years and several people to get it standing on its feet, but it was no calculated effort. In the years it was being made, a third of the company worked on, or rather jammed on it. Everyone involved added their own expertise, without order, as a sort of hive mind making hive mind. The team at Playdead will peel apart the layers they've woven together, exposing dynamic arms imposed on a sack of physics bodies, moved by physics and animation as one, and glued together by shading. Through all the details, they'll show how an unstable, decentralized collaboration can lead to an unexpectedly whole and alive creature, albeit chaotic.

GDC 2017

Mikkel Bogeskov Svendsen

Playdead

Andreas Normand Grntved

Playdead

Sren Trautner Madsen

Playdead

Lasse Jon Fuglsang Pedersen

Playdead

free content

Programming

Programming

Visual Arts

Visual Arts


UBM Tech