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Session Name Math for Game Programmers: Ranking Systems: Elo, TrueSkill and Your Own
Speaker(s) Mario Izquierdo
Company Name(s) Twitch Interactive
Track / Format Programming
Overview Many games require approximations of player skill based on past performance, from multiplayer matchmaking to single-player dynamic difficulty and contextual tutorials. This talk exposes the math behind standardized ranking systems like Elo and TrueSkill. Basic knowledge of statistics (normal distribution) is expected, although a big portion of the talk will be around practical considerations to design and improve your own ranking system.

GDC 2017

Mario Izquierdo

Twitch Interactive

free content

Programming

Programming


UBM Tech