|Session Name||'Westworld VR': Combining Linear and Interactive Content to Tell Character-Centric Stories|
|Track / Format||Entertainment VR/AR|
Over the last two years, an internal team within HBO has worked closely with showrunners to prototype storytelling experiences using compelling new technologies. The result, "WestWorld: A Delos Experience" is a room-scale VR installation that tells a coherent, character centric story using several new technologies. Combining realtime rendering, 360 video, interactive props and a physical set buildout staffed with actors, the piece represents a strong statement of intent to embrace new storytelling methods.
This conversation will cover general production, and the problem solving strategies the team used to marry traditional linear content production with rapid design iteration.