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Session Name Geometry Caching Optimizations
Speaker(s) Zabir Hoque
Company Name(s) Epic Games
Track / Format Programming
Overview Geometry caching for dynamic environments is like motion capture for character animation, it allows you to create vastly complex motions and interactions but baked into a convenient format. In this session Ben and Zabir show what they learned in the making of \'Halo 5: Guardians\' to fine tune their vertex caching pipeline to make destruction come alive.

GDC 2017

Zabir Hoque

Epic Games

free content

Programming

Programming


UBM Tech